It's not much, but it's still an extra barrier of entry that flash games didn't have. There's a one-off $25 fee to get an account capable of publishing apps to the google play store and a $100 a year cost for the Apple App Store. This barrier increases as phone technology becomes more powerful and the standards for mobile games rise (Better responsiveness, better graphics, etc) The barrier of technical knowledge to create a functional mobile game is much higher than the requirement to make a flash game But then after companies realised how much money could be made off mobile games, they started to maximise addictiveness to maximise return. Mobile games originally were designed to be fun. /r/GamePhysics - Clips of game physics shining and glitchingĭesign based on /r/FlatBlue created by /u/creesch./r/gaming4gamers - middle ground between purely-for-fun and more serious subreddits./r/GamingLeaksAndRumours - Leaks and Rumors.Posting unmarked spoilers will result in removal and warning, and posting spoilers with malicious intent will result in a ban. Please report posts containing spoilers unless they are hidden using the following method or are inside a thread clearly labeled as containing spoilers. If you want to promote without participating in the community, purchase an ad. For more information, see the self-promotion on reddit FAQ. Some promotional submitting (posting your own projects, articles, etc.) is permitted, but it must be balanced out by a much greater level of non-promotion participation in reddit - the rule of thumb is no more than 10% of your submissions may be promotional. Promotion must be kept within acceptable limits.Follow all specific content restrictions.No off-topic or low-effort content or comments.No personal attacks, witch hunts, bigotry, or inflammatory language. ![]()
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